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Title:Frans M盲yr盲's Home Pages
Description:Visit the post for more.
Frans M盲yr盲 #039;s Home Pages
Frans M盲yr盲
Professor, University of Tampere
Copyright Frans M盲yr盲 2017
Some recent news
I have moved into IASR as a Professorial Fellow, for my research leave period (1.8.2018-31.7.2019)
We got the Scientific Achievement of the Year 2017 award in 25 April 2018 (Vuoden tiedeteko), for creating and getting funding for the CoE-GameCult
Our Centre of Excellence organised the public #8220;Game Studies in Finland #8221; (Pelitutkimus Suomessa) lecture series in Spring 2018, see:聽
The first call for applications to the researcher positions in CoE GameCult were opened in December 2017, see:聽
Academy of Finland granted funding for our Centre of Excellence in Game Culture Studies (2018-2025 programme)
I was appointed as a lifetime HEVGA Fellow by the Higher Education Video Game Alliance.
New Faculty of Communication Sciences (Viestint盲tieteiden tiedekunta) started 1.1.2017, including also Information Studies and Interactive Media, Internet and Game Studies degree programs, and the TRIM research centre.
I have been appointed as the Vice Dean (varadekaani) of the new faculty.
Pelitutkimuksen vuosikirja #8211; tuoretta聽pelitutkimusta suomen kielell盲 #8211;聽the Finnish Yearbook of Game Studies has been published annually, and there are several issues of research available: Pelitutkimuksen vuosikirja 2016,聽Pelitutkimuksen vuosikirja 2015, Pelitutkimuksen vuosikirja 2014, Pelitutkimuksen vuosikirja 2013,Pelitutkimuksen vuosikirja 2012, Pelitutkimuksen vuosikirja 2011, Pelitutkimuksen vuosikirja 2010 and Pelitutkimuksen vuosikirja 2009 collect together an interesting view about Game Studies, its evolution in Finland
I was talking in Heureka about pervasive games and Pok茅mon GO (Facebook mobile video link)
I was granted the DiGRA Distinguished Scholar award by the Digital Games Research Association #8211; DiGRA
YLE aamu-tv (Finnish Broadcasting Company) interviewed me about the Player Barometer 2015 study:
In Helsingin Sanomat/Nyt, I have been interviewed regarding #8220;swatting #8221; and GamerGate phenomena.
I was also interviewed by daily news media Helsingin Sanomat and Iltasanomat on our Player Barometer (Pelaajabarometri) research in March, 2015
I spoke about (adult) play and games in YLE Prisma Studio in 2 Sept, 2014:
My interview comments are published in the Helsingin Sanomat series of articles on gaming problems and game research in Finland, part 1, part 2 (see also part 3 amp; interview on the future of games)
Pelaajabarometri 2013 study on the state and development of game playing in Finland has been published
I was appointed as the Vice Dean (varajohtaja) of our School of Information Sciences for 2003-2016 (see the SIS admin contact pages here)
Note the location of my office: Pinni B2058 (available by appointment)
Links to course pages: ITIS51 (research and theory literature course), Thesis Seminar (every Spring Term),Gradupiiri (the continuing master #8217;s thesis seminar), Research Seminar (PhD plans, research articles). I am also responsible for the electronic exams and essay options for ITIS55 History of Internet and New Media Studies, ITIS56 Classics of Internet and New Media Studies and ITIA23 Research of Interactive Online Services, Games and Internet; electonic book exams available via service. For essay instructions, send me email.
Publications, including several articles on game culture studies available as PDF files in my Publications page
My public profile of publication citation information in Google Scholar
Talousel盲m盲-lehti haastattelee yritysmaailman oppimispeleihin liittyen (a magazine interview)
YLE has published two of my interviews on the theme of games and violence (text: Ruokkiiko v盲kivaltapeli tosiel盲m盲n v盲kivaltaa? #8211; audio: Tekev盲tk枚 sotapelit v盲kivaltaiseksi?)
Video of my ITK 2012 conference keynote (in Finnish):
My interview about playfulness and games in (in Finnish)
A video interview where I am talking about my work has been published by Professoriliitto
Pelaajabarometri 2011 provides a comprehensive view into the role of play (digital or not) to Finnish people
Interview about research into playfulness and gamification (in Finnish) / haastattelu leikillisyyden ja pelillisyyden tutkimuksesta l枚ytyy Aikalaisesta
My new blog site:
Pelaajabarometri 2009 reports an overall view of playing (digital and traditional) in Finland
YLE news: #8220;k盲nnykk盲 on arjen kaukos盲盲din #8221; ( #8220;mobile phone is the remote control for everyday life #8221;) an online course for Finnish educators on games literacy has been opened (see also: HS, Digitoday, etc.)
Interview comments on elder people becoming interested in digital play (YLE; suomeksi)
#8220;The Serious Side of Gameplay #8221;, a profile interview by University of Tampere research services: [also in Finnish/suomeksi]
YLE Pop Uutiset interview:
#8220;Whole Life is Game for a Games Researcher #8221; (a profile interview in Finnish) by Tekniikka amp; Talous:
Helsingin Sanomat, a short interview (in Finnish) on adult gamers:盲+useampi+kolmikymppinen+pelaa+videopelej盲/1135242055714
IT-viikko news about hypermedia master #8217;s degree studies starting:
Helsingin Sanomat, a short interview (in Finnish) on digital games divide:盲++ei+kannata+kielt盲盲/HS20061108SI2YO02af6
A video interview about games literacy and interactive, online media cultures by YLE (Finnish national broadcaster), in YLE educational video archive: [part 2, part 3, part 4,part 5, part 6]
Tietokone magazine on online games:
Digitoday interview on the popularity of digital gaming:
Tietokone magazine on casual games:
IT-viikko interview on elder people #8217;s interest to games:
MikroBitti on Second Life:
IT-viikko on social gaming:
Tekniikka amp; Talous on social gaming:
Digitoday interview on Finnish game industy and need for education:
SKR grant to the study of games cultures, news by Digitoday: amp;news_id=20065188
Information Studies and Interactive Media became a part and a degree programme in the new School of Information Sciences (starting 1.1.2011)
Hypermedia Laboratory is now part of the new Department of Information Studies and Interactive Media (starting 1.1.2009)
information about my textbook An Introduction to Game Studies:
new games research projects starting in 2009: the Creation of Games Cultures (Academy of Finland) and Transformation of Digital Play (TDP/GaIn+SoPlay; Tekes amp; consortium of companies, jointly with University of Jyv盲skyl盲)
news item about the CG-Cult project starting:
a VePe research report published: study of online poker players #8217; experiences
new research projects probe the future of games as services, skill gaming with money in the Internet (more in Finnish)
info bulletin about an average Finnish gamer being c. 37 year old, and Windows Solitaire being the most
all visiting lecture announcements and other updates are usually quickly available in my blog
regular updates in Publications (with dowload links) and CV pages, the latter including conference activities
a seminar of game studies announced (pelitutkimuksen seminaari k盲ynnistyy)
A new short paper on the developments of online gaming (Internet-pelaamisen muodonmuutos)
my book Demonic Texts and Textual Demons is again available
please note also my article in Aamulehti about the development of games (in Finnish):
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