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Understanding programming syntax (Part 2)
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Written by SourceRally
Category: Programming Syntax
Published: 24 October 2018
Hits: 123
programming syntax
syntax
programming code
programming basics
Continuing our discussion of understanding programming syntax, previously we have spoken about functions, and we're going to continue with a little bit more discussion on that before moving into some other key aspects of underlying program syntax.
Functions (cont.)
Using functions is, as we've covered, a vital part of programming. One consideration we briefly started to introduce at the end of our last "Understanding programming syntax (Part 1)" post was the concept of returning values. Great care should be taken when you're thinking about this, and it's a common mistake made by beginners to assume that you should be returning every part of altered variable in a specific return scope.
This is untrue, and a dangerous assumption to make! Rather than throwing huge objects around your program, it is often significantly easier to use variables passed by reference to modify the variable values in-memory instead of moving them around different functions. However, this is absolutely something you should try to maintain consistency of across your program. It can be incredibly confusing for collaborative programming (especially if you're doing it remotely!) to have some functions which take variables by reference and directly operate on them while others take variables by value and return changed value pairs. There can be times at which you would want to do this, but it's always best to try to make sure that you keep consistent across your code base.聽
While Loops (and do while loops)
Another key aspect of basic syntax is the use of while loops and do-while loops. We'll start by defining the difference between them because this is often an area where beginners misunderstand key aspects of the syntax and can be very confusing if you're using incorrect logic.
While loops take an initial condition and then will iterate through a loop if this condition holds as true.聽The conditionality is checked at the start of every loop iteration, and the code block is then executed provided the condition still holds...whereas...
Do-While loops execute a code block and will then check a condition, looping back to execute the code block聽again if the condition holds as true.聽This means that the conditionality is checked at the end of every loop iteration, and the code block is then executed again if the condition still holds.
As you can see, the difference here is whether or not the code block is always executed at least once - it is in do-while loops, and not in while loops. This is an incredibly basic but vital thing to understand, and easily illustrates when you should use a dowhile loop in comparison to a while loop.
This being said, utilizing while loops is the primary way of keeping something executing until a specific condition is reached - such as performing a mathematical function on a number over and over until it reaches a base case (similar in type to recursion).
Understanding programming syntax (Part 1)
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Written by SourceRally
Category: Programming Syntax
Published: 24 October 2018
Hits: 181
programming syntax
syntax
programming code
programming basics
There are a huge number of different types of syntax depending on which programming language you're using. From Java to Golang, PHP to Perl and even the dreaded Visual Basic, every language has it's own specific type of coding syntax and standards. Even once you get past the syntax issues, many individual developers and teams will have their own forms of standardisation which define the specifics of the syntax you're encouraged to use while working on a given project...and this is before we even get anywhere vaguely near the whole "tabs vs spaces" debate. Fortunately though, there are some standard aspects of syntax which are generally abstract-able and continuous throughout most programming languages.
Understanding these different syntax aspects can give you a quick and rapid foothold into understanding any programming language and syntax - a tool well worth having in your mental toolkit! Doing this will mean you are able to quickly get behind any programming language you try to learn which will give you a significant leg-up in understanding the specifics of each language. Since every one has various quirks and unique attributes, this is an absolutely vital part of becoming an experienced developer.
Functions
The most fundamental aspect of any language is the function. In essence, a function is a self-contained block of code which can be referenced by anywhere else in your programming codebase. Functions can, obviously, reference other functions, which means that you can design your code in a modular way and avoid repetition of code.
This is an essential aspect of coding and forms the basis for "DRY" coding - Don't Repeat Yourself.
Effectively, you should always ensure that any time you are repeating code, in general, this is instead split out into modular and function based design scope. This means that rather than having repeated code blocks of logic, you create functions which are then referenced by your code so rather than repeating the logic, you have it in one place, and then make function calls to execute it.
Since functions can take an arbitrary number of arguments, this also means that you can easily repeat any aspect of logic in a function - not just simple consecutive logic. In essence, functions are almost like their own small programs which take input data and output data (typically).
You should always aim to leverage functions throughout your program code if you are doing anything remotely complex, and using a modular design pattern means that you should also try to group similar functions together into modules. For example, if you are creating a program which is used to create some interesting mathematical patterns and then display them, you could have one set of functions in a module called mathFunctions which performs the mathematical functions on inputted data, and another called displayPatterns which handles the rendering of the mathematical patterns into graphs etc.
Another consideration to make is that functions do not always have to return data, nor do they have to return all the data changed by the function. Passing variables by reference (the default in some programming languages anyway) means that it's entirely possible for a function to operate on data in-memory passed as a reference and then return either nothing (in the case of a function with void type) or something more specifically useful to determining logic flow in the original program (such as a success or failure code).
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Cheats and FPS games
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Written by SourceRally
Category: Gaming
Published: 12 December 2018
Hits: 67
FPS games are one of the most popular game genres in the modern world, and since the early days of Doom they have frequently dominated both the gaming scene and gaming competition. In more recent years, popular first person shooting games such as Team Fortress (original) and Counter Strike 1.6 significantly increased the popularity of the genre. In later years, CS:GO and Call of Duty launched onto the scene and made a huge impact by bringing eSports into the front running line. Finally, in more recent history, the huge surge in popularity of games like Fortnite and Player Unknown Battlegrounds (PUBG) launched the "Battle Royale" niche of games and with it finally brought casual first person shooting games to the masses on both mobile, console, and desktop.
A huge number of games however have historically had issues with various game cheats such as aimbots and wallhacks. Every time a game is created it is only a short amount of time until cheaters on the other side create the code for a game cheat, and with the huge popularity of shooting games it's no wonder that a huge number of these coders turned their attention to FPS games. As such, with every new game released it is only a matter of time before you are able to find aimbots, wallhacks, ESP, and various other cheats included.聽
With shooting games specifically, the reason for this is clear. When we compare FPS games to other majorly popular games like MMORPG or RTS, the advantage is much more mechanical than it is strategic. Whereas in real time strategy games, there is far more importance placed towards the overall strategy, and in massively multiplayer online roleplaying games you'll find that the majority of the advantage is put towards "grinding" on the game to level up your character. When it comes to FPS games though, almost all of the game is based exclusively on the mechanics of aiming and shooting your enemies. As such, aimbots which automatically aim and kill enemies for you give you a dramatically huge advantage over your enemies.
This means that with the right cheats in a first person shooter, even a bad player can almost instantly win every single game - this makes the use of cheats in FPS games very very appealing to potential cheaters and has lead to a huge boom in the number of cheats utilized in online gaming. Combine this with many games shifting into a free-to-play format (for example, like Fortnite) and you'll have a combination which leads to a cheating boom. This has lead to a huge popularity in fortnite aimbots聽which have exploded in popularity and even lead Fortnite game creator Epic Games to threaten to sue aimbot and cheat creators by giving an unfair advantage and "creating a competing product".
Whatever your view on aimbots and other game cheats though, they have an established place in the modern world of gaming and have existed for as long as first person shooting games have. In many people's eyes, since shooting games cater to a far more relaxed game environment than other professional eSports games, this means that using these cheats for fun in casual gaming is "fair game". If you compare a game like Call of Duty with a hyper competitive game like Starcraft then you'll find a completely different ballgame in the level of competition amongst the gamers. This isn't to diminish the efforts of eSports gamers who play to a high level in shooters but only to illustrate that there is a profound difference between those using cheats in casual games and those using cheats in the more serious games.
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