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Title:Brass Lantern Adventure Games Information
Description:Stephen Granade talks about adventure games, both graphic adventures and good ol' text adventures. There's news, there're articles, there are interviews and more. Zork, Myst, Monkey Island, all are the kinds of games discussed.
Keywords:brass lantern adventure games text adventures stephen granade
Brass Lantern Adventure Games Information
Brass Lantern is a member of the
Recent News
TADS 3.1 (an interactive fiction language) adds web-based play, collaborative...
Interactive fiction programmers: there is a competition for games written in ...
The new version of the interactive fiction language ADRIFT adds embedded expr...
You can now play Zork over Twitter by talking to @playzork. (h/t @savetherobo...
A paper on rules-based interactive fiction from CMU
Older news | News on Twitter | RSS
Darkstar Review
Darkstar combines difficult puzzles with full-motion
video reminiscent of early-1990s adventure games, and represents a
labor of love for its creator, J. Allen Williams. But how is it as a
In Reviews gt; Graphic
GameplayComp Reviews
Reviews from judges of the 2009 GameplayComp.
Games entered in the competition were to explore non-traditional
forms of gameplay while still remaining IF.
In Reviews gt; Text
AbilityComp Reviews
Reviews from all of the judges of the 2009 AbilityComp.
Games entered in the competition were to feature a player character
with a special ability outside the natural norm.
In Reviews gt; Text
EnvComp Reviews
Reviews from all of the judges of the 2009 EnvComp.
Games entered in the competition were to explore new or unusual
In Reviews gt; Text
The Room as Metaphor in
Interactive Fiction
What if the room, the basic structural unit of most
interactive fiction, obscures other ways of organizing and thinking
about interactive fiction? Nathan Jerpe looks at the room as a
metaphor and explores what other metaphors might replace it.
In Writers gt; IF Theory
A Comparison of TADS 3 and
Inform 7
Eric Eve is one of the few IF authors to have worked
extensively in both Inform 7 and TADS 3. Here he shares his insights
in the two languages' similarities and differences.
In Writers gt; IF Theory
Making Better
Want to make better puzzles? Try thinking about what
make puzzles satisfying to you, and don't neglect the logic that
undergirds many puzzles.
In Writers gt; IF Theory
Creating Autonomous
Non-Player Characters in Interactive Fiction
Making NPCs that act on their own is a tough
undertaking. This article describes some of the approaches to making
autonomous NPCs, looking in depth at the game Child's Play as
a case study.
In Writers gt; IF Theory
Sam amp; Max Season Two:
Episode Five: What's Up, Beelzebub? Review
Gunther Schmidl takes a look at the final episode
in the series and pronounces it good, though be warned: if you
haven't played prior episodes, there's a good chance you'll have to
solve one puzzle by brute force.
In Reviews gt; Graphic
About Us
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Technical Info
Copyright copy; 1997-2010, Stephen Granade.

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